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HIGH SCORE HOLLY
G.L.A.M.
SLAM!
Quarter Castle Amusements
Insert coin
5
Start
1
Mute
M
Pause
P
A
Strike
Z
B
Grapple
X
C
GLAM
C
Test
Service switch
F2
Fullscreen
How to play
Insert coin.
This cabinet is set to FREE PLAY for location-test week. Every coin is on the house.
Press START.
Pick 1 PLAYER or 2 PLAYERS, then pick your wrestler. Forty ladies. One ring.
Wear her down, then pin her.
Stand over a fallen opponent and push the stick DOWN. Ref Ronnie counts to three, hot dog and all.
The buttons
Stick
Walk. Hold away from her to guard.
A
Strike
Quick hits. Press it three times fast for a combo that puts her on the mat.
B
Grapple
Get close and press B to lock up. Press B fast to win the lock-up. Hold the stick away from her to throw her behind you; otherwise she goes forward.
C
GLAM
Strike your pose to fill the GLAM meter. She can hit you out of it. When the meter flashes GLAM!, press C for your finisher.
Kick out
Pinned? Press A, B or C when the marker crosses the gold.
Rules of the ring
99 on the clock. At TIME UP the referee decides: more stamina wins.
Road to GLAM SLAM '87
(1 player): win seven straight. Number seven is your bad blood, or High Score Holly herself. Win all seven for the Golden Token.
Lose one? CONTINUE? Press START before the count runs out. Your score starts over.
Keys
1 player
Arrows or W A S D to move. Z X C or J K L for A B C.
2 players
Player 1: W A S D with Z X C. Player 2: the arrows with J K L.
Cabinet
5 inserts a coin. 1 or Enter is START. Esc or P pauses. M turns the sound off and on.
Gamepads
Plug in one per player. On a phone or tablet, the control panel is the controller.
High scores
This cabinet. Kept on this machine.
HSH
128400
HSH
101250
HSH
088900
HSH
075300
HSH
064150
GLO
050200
EAR
041850
DAL
030400
GUS
022750
TAD
009900