G.L.A.M. SLAM!

Quarter Castle Amusements

Service switchF2

How to play

  1. Insert coin. This cabinet is set to FREE PLAY for location-test week. Every coin is on the house.
  2. Press START. Pick 1 PLAYER or 2 PLAYERS, then pick your wrestler. Forty ladies. One ring.
  3. Wear her down, then pin her. Stand over a fallen opponent and push the stick DOWN. Ref Ronnie counts to three, hot dog and all.

The buttons

Stick
Walk. Hold away from her to guard.
A Strike
Quick hits. Press it three times fast for a combo that puts her on the mat.
B Grapple
Get close and press B to lock up. Press B fast to win the lock-up. Hold the stick away from her to throw her behind you; otherwise she goes forward.
C GLAM
Strike your pose to fill the GLAM meter. She can hit you out of it. When the meter flashes GLAM!, press C for your finisher.
Kick out
Pinned? Press A, B or C when the marker crosses the gold.

Rules of the ring

  • 99 on the clock. At TIME UP the referee decides: more stamina wins.
  • Road to GLAM SLAM '87 (1 player): win seven straight. Number seven is your bad blood, or High Score Holly herself. Win all seven for the Golden Token.
  • Lose one? CONTINUE? Press START before the count runs out. Your score starts over.

Keys

1 player
Arrows or W A S D to move. Z X C or J K L for A B C.
2 players
Player 1: W A S D with Z X C. Player 2: the arrows with J K L.
Cabinet
5 inserts a coin. 1 or Enter is START. Esc or P pauses. M turns the sound off and on.
Gamepads
Plug in one per player. On a phone or tablet, the control panel is the controller.

High scores

This cabinet. Kept on this machine.

  1. HSH128400
  2. HSH101250
  3. HSH088900
  4. HSH075300
  5. HSH064150
  6. GLO050200
  7. EAR041850
  8. DAL030400
  9. GUS022750
  10. TAD009900